


Jonathan McFall, our VFX tutor, demonstrates. Maybe Zbrush 3.5 will have some new gadgets for hard surface modeling. 20.1K subscribers Subscribe 562 23K views 2 years ago Usually used for sculpting, Zbrush is a fast, creative and easy tool to create 3D concepts in.

See Sebastien Legraine’s (spelling?) tutorial on architecture on the Pixologic homepage, he is a master. Get to know Projection Master, it is awesome for hard surface detailing. If you try and add your hard surface details to one piece, you probably won’t have enough poly’s to work with. Similar to classifying the model by how it’s constructed, depending on the characteristics of the mesh can determine whether or not it’s hard surface or organic. If you want really fine details, pre-plan and break your model up into pieces. With a hard surface mesh, topology and edge flow may not be such an important issue as long as it looks good at render time. If you keep within groups of poly edges, you will get better results. While your adding detail, use the “Frame” option to keep track of your poly flow and make sure that details you add make sense given your base geometry. Make sure your Zbrush detailing does not overlap your corner edge loops - details tend to get stretched when you make your normal maps if they are too close to the edge. For example, add creases to your basemesh in Max ( or whatever) package you use) and then import to Zbrush for finer details (bolts, panels, etc etc). It has been my experience thus far that you want to establish those crisp lines in your 3D app of choice before importing your model into Zbrush for detailing. Were combining a series of simple and powerful techniques to create an advanced 3D character using ZBrush, Substance Painter and Blender.
